Extended Reality Solar System Learning Application Using MDLC
Aplikasi Pembelajaran Tata Surya Berbasis Realitas Terluas Menggunakan MDLC
DOI:
https://doi.org/10.21070/jicte.v10i1.1716Keywords:
Extended Reality, Solar System, Interactive Learning Media, Multimedia Development Life Cycle, Three Dimensional VisualizationAbstract
General Background: Astronomy learning commonly relies on conventional media such as textbooks, static images, and globe models that provide limited interactivity for understanding planetary structures and movements. Specific Background: Extended Reality (XR) technology offers immersive three-dimensional visualization and interactive navigation that can support more engaging educational experiences in solar system learning. Knowledge Gap: Previous learning approaches have not sufficiently integrated immersive XR features with structured multimedia development methods for interactive solar system visualization and recognition. Aims: This study aimed to develop an Extended Reality application for solar system visualization and recognition using the Multimedia Development Life Cycle (MDLC) method as an interactive learning medium. Results: The application was developed through the stages of concept, design, material collecting, assembly, testing, and distribution. The system provides three-dimensional planetary visualization, teleportation-based navigation, tutorial videos, and interactive planetary information. Evaluation using a Likert-scale questionnaire involving students and informatics laboratory assistants produced a feasibility score of 432 out of 500, with a percentage value of 86.4%, categorized as very good. Novelty: The study presents an XR-based solar system application that combines immersive interaction, interactive planetary exploration, and MDLC-based multimedia development within a single educational platform. Implications: The application can be utilized as an alternative interactive learning medium for astronomy education and supports technology-based learning experiences in higher education environments.
Highlights:
- Immersive planetary exploration was implemented through interactive three-dimensional navigation and teleport features.
- Multimedia Development Life Cycle stages structured the application design, testing, and deployment process.
- Feasibility evaluation achieved an 86.4% score within the very good category from student and laboratory assistant assessments.
Keywords: Extended Reality; Solar System; Interactive Learning Media; Multimedia Development Life Cycle; Three Dimensional Visualization
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