Augmented Reality Application for Teaching 3D Shapes in Primary School
Aplikasi Augmented Reality untuk Mengajarkan Bentuk 3D di Sekolah Dasar
Abstract
This article is created to facilitate learning about building augmented reality spaces using the marker-based method on the Android platform. The goal of this research is to demonstrate how augmented reality can be beneficial as a learning tool and enhance student learning outcomes. The study took place at SDN 1 Grabakan, Kec. Krembung, Kab. Sidoarjo. Data collection utilized interviews with questions related to spatial geometry learning and direct observations at SDN 1 Grabakan, Kec. Krembung, Kab. Sidoarjo. The multimedia development method encompassed concept development, design, data collection, creation, testing, and distribution phases. The final outcome of this research is an augmented reality spatial geometry learning module using marker-based tracking on the Android platform. This module aims to provide easily understandable spatial geometry learning experiences for users, serving as an alternative media or teaching aid for mathematics education at the first grade level in elementary school.
Highlights:
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Research focused on integrating augmented reality into spatial geometry learning.
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The study was conducted at SDN 1 Grabakan, Sidoarjo, using interviews and observations.
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The developed module is designed as an alternative teaching tool for first-grade mathematics.
Keywords : Augmented Reality, Marker, Android, Spatial Geometry
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