Cognitive and Psychomotor Learning Outcomes in Panning and Zooming Techniques Subjects in Print Graphic Design Subjects in terms of Lecture Learning Methods aided by Quizizz Learning Media


Hasil Belajar Kognitif dan Psikomotorik pada Materi Teknik Panning dan Zooming Mata Pelajaran Desain Grafis Percetakan Ditinjau dari Metode Pembelajaran Ceramah Berbantuan Media Pembelajaran Quizizz


  • (1) * Herlambang            Program Studi Pendidikan Teknologi Informasi, Fakultas Ilmu Komputer, Universitas Brawijaya  
            Indonesia

  • (2)  Rita Novi Dayanti             Program Studi Pendidikan Teknologi Informasi, Fakultas Ilmu Komputer, Universitas Brawijaya  
            Indonesia

  • (3)  S Hadi Wijoyo            Program Studi Pendidikan Teknologi Informasi, Fakultas Ilmu Komputer, Universitas Brawijaya  
            Indonesia

    (*) Corresponding Author

Abstract

The aim of this study was to determine whether lecturing teaching method that enhanced by Quizziz has impact on student cognitive and psychomotor learning outcomes. The benefit of research is to prove that although the learning method implemented is lecture-based, it can have an impact on students' cognitive or psychomotoric learning outcomes. This research was conducted using a quasi-experimental method in the Printing Graphic Design subject and limited on panning and zooming technique section. The results showed that there was an effect of the implementation of lecturing teaching method that enhanced by Quizizz on cognitive learning outcomes. However, the implementation of lecturing teaching method that enhanced by Quizizz did not have effect on psychomotoric learning outcomes. It can be interpreted that the lecturing teaching method that enhanced by Quizizz is relevant for conceptual teaching material, but less relevant for procedural teaching material.

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Published
2020-10-29
 
Section
Articles