Review of the Effect of Gamification Technology on Student Psychology Review Pengaruh Teknologi Gamification Terhadap Psikologis Siswa

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yusup setiawan
Adam Malik
Rena Denya Agustina

Abstract

Technological developments lately have led to an increasing trend of ICT users in the learning process, one of which is gamification. Gamification is a method used to apply game elements to a non-game context. Gamification in education as a means of learning and fun. The use of gamification can also increase students' extrinsic motivation towards learning, but gamification can also increase student motivation. we still lack understanding and systematic understanding of the conceptual foundations, knowledge of how gamification is used. This research will titrate from various applied sciences that support psychological. Overall, the results that show gamification has become an effective goal to increase participation and quality of work.

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References

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