Learning Molecular Bonds in Chemistry Lessons Using Augmented Reality
Pembelajaran Ikatan Molekul Dalam Pelajaran Kimia Menggunakan Augmented Reality
Abstract
Merging two atoms that have valence electrons around them can be described but it is not an easy thing for high school students in the Natural Sciences (IPA) class. This study analyzes the effectiveness of Android-based Augmented Reality (SMARt) System Molecules technology on understanding molecular bonding material in chemistry lessons. The SMARt technology is able to provide a better understanding of molecular bonding material because there are 3D animation of elements and molecules with valence electrons surrounding it. The post test average value for the control class was 68.57 without using SMARt technology while the experimental class average value was 79.71 after using SMARt.
References
L. M. M. S. A. Qassem, H. A. Hawai, S. A. Shehhi, M. J. Zemerly, dan and J. W. P. Ng, “AIR-EDUTECH: Augmented immersive reality (AIR) technology for high school Chemistry education,” IEEE Glob Eng Educ Conf EDUCON, vol. 10, no. 13, hlm. no., Apr 2016.
G. Bhorkar, A Survey of Augmented Reality Navigation, vol. 4. 2017.
T. Jebara, C. Eyster, J. Weaver, T. Starner, dan and A. Pentland, “Stochasticks: augmenting the billiards experience with probabilistic vision and wearable computers,” Dig Pap First Int Symp Wearable Comput, hlm. 138–145, 1997.
Van Krevelen dan D. W. F. R. Poelman, “A Survey of Augmented Reality Technologies, Applications and Limittions,” Int J Virtual Real, vol. 9, no. 2, hlm. 1–20, 2010.
M. Y. Perdana, Y. Fitrisia, dan and Y. E. Putra, “Aplikasi Augmented Reality Pembelajaran Organ Pernapasan Manusia Pada Smartphone Android,” J Tek Inf., vol. 1, hlm. 1–11, Sep 2012.
D. E. Shumer, A. Abrha, H. A. Feldman, dan and J. Carswell, “Overrepresentation of Adopted Adolescents at a Hospital-Based Gender Dysphoria Clinic,” Transgender Heal, vol. 2, no. 1, hlm. 76–79, 2017. DOI: https://doi.org/10.1089/trgh.2016.0042
L.-K. Lee, C.-H. Chau, C.-H. Chau, dan and C.-T. Ng, “Using Augmented Reality to Teach Kindergarten Students English Vocabulary,” Symp Educ Technol, hlm. 53–57, 2017. DOI: https://doi.org/10.1109/ISET.2017.20
M. W. Bazzaza, B. A. Delail, M. J. Zemerly, dan and J. W. P. Ng, “IARBook: An Immersive Augmented Reality system for education,” Proc IEEE Int Conf Teach. Assess Learn Eng Learn Futur TALE, hlm. 495–498, Des 2014. DOI: https://doi.org/10.1109/TALE.2014.7062576
H. Kaufmann, ““Construct3D: An Augmented Reality Application for Mathematics and,” Geom. Educ. Video Demonstr ACM Int Conf Multimed, vol. 4, hlm. 656–657, 2002. DOI: https://doi.org/10.1145/641007.641140
A. K.Wahyudi, “Arca: Pengembangan Buku Interaktif Berbasis Augmented Reality pada Pengenalan dan Pembelajaran Candi Prambanan dengan Smartphone Berbasis Android,” J Nas Tek Elektro Dan Teknol, vol. 3, no. 2, hlm. 96–102, 2014.
T. G. Kirner, F. M. V. Reis, dan and C. Kirner, “Development of an Interactive Book with Augmented Reality for Teaching and Learning Geometric Shapes,” 7th Iber Conf Inf Syst Technol, hlm. 1–6, 2012.
Unggul Sudarmo, KIMIA 1 Untuk SMA/MA Kelas X. Penerbit ERLANGGA, 2016.
J. M. . Johari dan M. Rachmawati, Kimia 1 ESPS untuk SMA/MA kelas X. Kurikulum. Penerbit ERLANGGA, 2016.
D. A. P. and M. Nurruzzaman, Menerapkan aplikasi,. 2013.
Martono, Teguh Kurniawan, “Augmented Reality sebagai Metafora Baru dalam Teknologi Interaksi Manusia dan Komputer,” JSIS, vol. 1, no. 2, 2011.
H. C. K. Lin, M. C. Chen, dan and C. K. Chang, “Assessing the effectiveness of learning solid geometry by using an augmented reality-assisted learning system,” Interact Learn Env., vol. 23, no. 6, hlm. 799–810, 2015. DOI: https://doi.org/10.1080/10494820.2013.817435
Copyright (c) 2017 Honoris Setiahadi, Endang Setyati, Esther Irawati Setiawan
This work is licensed under a Creative Commons Attribution 4.0 International License.