Android Based E-Module Development on Computer Learning and Basic Networks Class X TKJ Pengembangan E-Modul Berbasis Android pada Mata Pelajaran Komputer dan Jaringan Dasar Kelas X TKJ

Main Article Content

Diah Kusumayanti
Cindy Cahyaning

Abstract

The existence of new subjects that are included in the 2013 curriculum in the computer and network engineering department makes teachers have to find teaching materials that can be used. Teachers still use modules in hardfile form which are less attractive so that they affect the teaching and learning process. The purpose of this study was to determine the development of android-based e-modules on computer and basic network subjects for class X TKJ SMK Ar-Roudhoh and the feasibility of developing android-based e-modules on computer and basic network subjects for class X TKJ SMK Ar-Roudhoh. The method used is the Research and Development method using the ADDIE development model. Data collection techniques are carried out by means of observation, questionnaires or questionnaires and instruments. The media validation test was carried out by a media expert lecturer from a PTI lecturer and one material expert teacher from a computer and basic network subject teacher. The instrument for assessing the feasibility of learning media in the form of a questionnaire was carried out by class XI TKJ students at SMK Ar-Roudhoh. The android-based interactive e-module has met the validity criteria by obtaining an average score from all aspects of the assessment, the media expert validator is 81.25% which is in the category worthy of use with revision, and 80% material expert validator in the category worthy of use with revision so that based on the judgment of the experts it is appropriate and suitable to be used as teaching material in Basic Computer and Networking subjects

Article Details

Section
Articles

References

Ahmad Ilham Rosyidi, S. C. W. (2017). Pengembangan Modul Pembelajaran Perakitan Komputer Untuk Meningkatkan Prestasi Belajar Siswa Di Smk Mahardhika Surabaya Ahmad. 2, 119–125.
Akhmadi, L., Herlambang, A. D., & Wijoyo, S. H. (2019). Pengembangan E-Modul Pada Mata Pelajaran Komputer dan Jaringan Dasar Untuk Kelas X Program Keahlian Teknik Komputer Dan Jaringan Di SMK Negeri 2 Malang Dengan Model Pengembangan Four-D. 3(4), 3874–3879
Daryanto, D. (2013). Media Pembelajaran Peranannya Sangat Penting Dalam Mencapai Tujuan Pembelajaran. Yogyakarta: Gava Media.
Ika Lestari. 2013. Pengembangan Bahan Ajar Berbasis Kompetensi. Padang:Akademia Permata.
Imansari, N., & Sunaryantiningsih, I. (2017). Pengaruh Penggunaan E-Modul Interaktif Terhadap Hasil Belajar Mahasiswa pada Materi Kesehatan dan Keselamatan Kerja. VOLT : Jurnal Ilmiah Pendidikan Teknik Elektro, 2(1), 11. https://doi.org/10.30870/volt.v2i1.1478
Koesnandar, A. 2008. Pengembangan Bahan Ajar Berbasis Web. [Online] tersedia : http://www.kajianteori.com/2014/02/pengertian-bahan-ajar-menurutahli.html/diakses:10-09-2020
Rukoyatun. (2018). Sumber Belajar Dasar Desain Grafis Kelas X Smk Negeri 9 Surakarta. Jurnal Universitas Muhammadiah Jakarta, 1, 1–12.
Titi Werdiningsih (2016). Pengembangan Modul Interaktif Berbasis Multimedia Untuk Mata Pelajaran Teknik Animasi 2d Kelas XI MM Di Smkn 1 Bantul. 7(2), 1–16.
Tri Wiyoko, Sarwanto, D. T. R. P. (2014). Pengembangan Media Pembelajaran Fisika Modul Elektronik Animasi Interaktif Untuk Kelas XI SMA Ditinjau Dari Motivasi Belajar Siswa Tri. Journal of Chemical Information and Modeling, 2(2), 11.
Veri, J., & Prasetia, E. (2017). Perancangan Dan Pembuatan Aplikasi Media Pembelajaran Perakitan Komputer Berbasis Android. 4(2), 219–229.