https://jicte.umsida.ac.id/index.php/jicte/issue/feedJICTE (Journal of Information and Computer Technology Education)2025-03-04T00:21:12+00:00Fitria Nur Hasanahjicte@umsida.ac.idOpen Journal Systems<p><strong>JICTE (Journal of Information and Computer Education)</strong> is a national peer-reviewed and open access journal in information and computer technology education. JICTE published by Universitas Muhammadiyah Sidoarjo two times a year in April and October. The aim is to publish conceptual research articles that explore the application of any teaching in any IT (Information Technology) subjects and Application of IT in every aspect. Its scope is national in that it welcomes articles from academics, researchers, graduate students and policy makers.</p> <p>The scope of journal: <br>1. IT Based Learning<br>2. Multimedia<br>3. Information Technology<br>4. Informatics and Computer<br>5. Programming</p> <p> </p> <table class="data" style="height: 363px;" width="975" bgcolor="#ced6e0"> <tbody> <tr valign="top"> <td width="20%">Accredited</td> <td width="80%"> <p><a title="accreditation certificate" href="https://sinta.kemdikbud.go.id/journals/profile/2662" target="_blank" rel="noopener">"S5" by the Ministry of Research-Technology and Higher Education Republic of Indonesia</a></p> <p><a title="SK JICTE" href="https://drive.google.com/file/d/1BAmfPlZI_WSeYawx5fvQ2pi8wn0xxXlw/view?usp=share_link" target="_blank" rel="noopener">Download</a></p> </td> </tr> <tr valign="top"> <td width="20%">Abbreviation</td> <td width="80%"><strong>JICTE (Information and Computer Technology Education)</strong></td> </tr> <tr valign="top"> <td width="20%">DOI</td> <td width="80%"><strong><a href="https://search.crossref.org/?q=2541-5107" target="_blank" rel="noopener">prefix 10.21070 </a></strong><a href="https://search.crossref.org/?q=2541-5107" target="_blank" rel="noopener">by </a><a href="https://search.crossref.org/?q=2541-5107" target="_blank" rel="noopener"><img src="https://assets.crossref.org/logo/crossref-logo-landscape-200.svg" alt="Crossref logo" width="75" height="18" data-pagespeed-url-hash="1514865408"></a></td> </tr> <tr valign="top"> <td width="20%">Citation Analysis</td> <td width="80%"><a href="https://jicte.umsida.ac.id/index.php/jicte/scopuscitation" target="_blank" rel="noopener"><strong>SCOPUS</strong></a> <strong>| Web of Science | </strong><a href="https://app.dimensions.ai/analytics/publication/overview/timeline?local:indicator-y1=citation-per-year-publications&search_mode=content&search_text=jicte&search_type=kws&search_field=full_search" target="_blank" rel="noopener"><strong>Dimension</strong></a></td> </tr> <tr valign="top"> <td width="20%">Index Services</td> <td width="80%"><strong> <a title="Google Scholar" href="https://scholar.google.co.id/citations?user=c_K5OmMAAAAJ&hl=en" target="_blank" rel="noopener">Google Scholar</a> | </strong><a href="https://jicte.umsida.ac.id/index.php/jicte/indexingservice" target="_blank" rel="noopener"><strong>Complete List</strong></a></td> </tr> <tr valign="top"> <td width="20%">ISSN (online)</td> <td width="80%"><strong><a title="ISSN (online)" href="http://u.lipi.go.id/1471502990" target="_blank" rel="noopener">2541-5107</a></strong></td> </tr> <tr valign="top"> <td width="20%">Publisher</td> <td width="80%"><strong><a title="Publisher" href="https://umsida.ac.id/" target="_blank" rel="noopener">Universitas Muhammadiyah Sidoarjo</a></strong></td> </tr> <tr valign="top"> <td width="20%">Editor in Chief</td> <td width="80%"><a href="https://sinta.kemdikbud.go.id/authors/profile/6008121" target="_blank" rel="noopener"><strong>Fitria Nur Hasanah</strong></a></td> </tr> <tr valign="top"> <td width="20%">Managing Editor</td> <td width="80%"><a href="https://sinta.kemdikbud.go.id/authors/profile/6733494" target="_blank" rel="noopener"><strong>Akbar Wiguna</strong></a></td> </tr> <tr valign="top"> <td width="20%">Frequency</td> <td width="80%"><strong>2 (two) issues per year (April and October)</strong></td> </tr> </tbody> </table> <p> </p>https://jicte.umsida.ac.id/index.php/jicte/article/view/1664Artificial Intelligence Virtual Assistant Using Natural Language Processing Methods2025-03-03T21:50:03+00:00Diva Surya Yuliantocindytaurusta@umsida.ac.idCindy Taurustacindytaurusta@umsida.ac.id<p>Virtual assistants are basically a collection of programming languages based on NLP (natural programming languages). Allows users to speak and receive response forms Respond to requests in the same way as people respond ӏаin. NLP is one of them. It focuses on the development of artificial intelligence from a computational linguistics perspective. Data mining, automated voice recognition, text-to-speech and text-to-speech are examples of various forms. The technology is integrated into the Virtuаӏ Assistant (Ӏasek, ND). The computer system runs this virtual assistant program. I use my language skills to do many tasks, human-style speaking skills, improved communication automatic text processing by humans and machines, desired speech.</p> <p><strong>Highlights:</strong></p> <ul> <li data-start="0" data-end="141"> <p data-start="3" data-end="141">NLP Integration – Virtual assistants rely on Natural Language Processing (NLP) to interpret and respond to user queries like humans.</p> </li> <li data-start="143" data-end="267"> <p data-start="146" data-end="267">Core Technologies – They use data mining, automated voice recognition, and text-to-speech for improved interaction.</p> </li> <li data-start="269" data-end="399" data-is-last-node=""> <p data-start="272" data-end="399" data-is-last-node="">Human-Like Communication – These systems enhance user experience by mimicking human speech and processing text efficiently.</p> </li> </ul> <p><strong>Keywords: </strong>Virtual Assistant, Text to Speech, Pyhton</p>2024-10-23T00:00:00+00:00Copyright (c) 2024 Diva Surya Yulianto, Cindy Taurustahttps://jicte.umsida.ac.id/index.php/jicte/article/view/1660Uno Card Game Media Improves Student Learning on Solar System Material2025-03-03T21:51:45+00:00Muchammad Alfien Anantanolyshofiyah@umsida.ac.idNoly Shofiyahnolyshofiyah@umsida.ac.id<p>This study aims to be able to see the effect of the use of uno card game media on solar system material on student cognitive learning outcomes at MTs Al Hikmah Kalidawir, this study used a type of quantitative research with an experimental approach, the population in this study were seventh grade high school students totaling 60 students and had not received solar system material, sampling in this study used control and experimental techniques using the Quasi Experimental Design method, so there were 30 control class respondents and 30 experiment class respondents. The instruments used in this study are cognitive questions and uno card media. From the data analysis using the help of SPSS 26, the independent t-test shows a significant difference in learning outcomes between the experimental and control classes (Sig. 0.000). From the research results N - Gain obtained by the experimental class is higher than the control class, the experimental class obtained a value of 0.74% (High) while the control class obtained a value of 0.55% (Medium). So it can be concluded that the uno card game learning media can have an influence on the learning outcomes of junior high school.</p> <p><strong>Highlights:</strong></p> <ul> <li data-start="0" data-end="186"> <p data-start="3" data-end="186">Significant Learning Improvement – The experimental group using the Uno card game showed a significantly higher N-Gain (0.74, High) compared to the control group (0.55, Medium).</p> </li> <li data-start="188" data-end="374"> <p data-start="191" data-end="374">Effective Experimental Design – The study used a Quasi-Experimental Design with 60 students, evenly split into control and experimental groups, ensuring reliable comparison.</p> </li> <li data-start="376" data-end="550" data-is-last-node=""> <p data-start="379" data-end="550" data-is-last-node="">Statistical Validation – The independent t-test (Sig. 0.000) confirms a statistically significant difference in cognitive learning outcomes between the two groups.</p> </li> </ul> <p><strong>Keywords: </strong>Uno Card Game, Learning Outcomes, Solar System</p>2024-10-24T00:00:00+00:00Copyright (c) 2024 Muchammad Alfien Ananta, Noly Shofiyahhttps://jicte.umsida.ac.id/index.php/jicte/article/view/1662Salgogram Android Digital Book for Grade XI Informatics Learning2025-03-03T23:07:49+00:00Rakhmat Auliya’ Hidayat rahmania.sriuntari@umsida.ac.idRahmania Sri Untari rahmania.sriuntari@umsida.ac.id<p>The low understanding of students in Informatics subjects is often caused by a lack of innovation in learning media and the complexity of topics such as programming or coding, which require deep comprehension and consistent practice.This study aims to develop an Android-based learning media named Salgogram, designed to enhance students' active engagement in Informatics subjects and equipped with interesting features. The research method employed is Research and Development (R&D) using the 4D model, which consists of four stages: define, design, develop, and disseminate. The media validation was conducted by subject matter experts and media experts. The validation results show a feasibility level of 94.2% from subject matter experts and 90% from media experts, both categorized as "Very Feasible." A small group trial indicated a feasibility level of 90.2%, also categorized as "Very Feasible". Based on the research findings, the Salgogram learning media is deemed highly feasible for supporting the teaching and learning process in Informatics subjects.</p> <p><strong>Highlights:</strong></p> <ul> <li data-start="0" data-end="136"> <p data-start="3" data-end="136">Innovative Learning Media – Salgogram enhances student engagement in Informatics through an interactive Android-based platform.</p> </li> <li data-start="138" data-end="284"> <p data-start="141" data-end="284">High Feasibility – Validation results from experts and trials indicate a feasibility level above 90%, categorizing it as "Very Feasible."</p> </li> <li data-start="286" data-end="437" data-is-last-node=""> <p data-start="289" data-end="437" data-is-last-node="">4D Development Model – The learning media was developed using the 4D model (Define, Design, Develop, Disseminate) for systematic implementation.</p> </li> </ul> <p><strong>Keywords : </strong>Digital Book, Android-Based Learning Media, Informatics</p>2024-10-26T00:00:00+00:00Copyright (c) 2024 Rakhmat Auliya’ Hidayat , Rahmania Sri Untari https://jicte.umsida.ac.id/index.php/jicte/article/view/1663Najwa Tsurayya E-Book on Canva Platform for Muhadatsah Learning2025-03-03T23:42:17+00:00Viola Maharani Robbillah Al Qudduskhizanatul.hikmah@umsida.ac.idKhizanatul Hikmahkhizanatul.hikmah@umsida.ac.id<p>Najwa Tsurayya E-Book is a form of development of the Najwa Tsurayya dictionary which was then redesigned by the author as a form of practical solution for learning muhadatsah that is interactive and innovative, especially for students at the madrasah tsanawiyah level. Najwa Tsurayya E-Book presents muhadatsah learning materials in digital form equipped with illustrations of images and barcodes containing usage guides, audio istima', and learning videos with the hope that it can be one of the means in facilitating and presenting a pleasant muhadatsah learning atmosphere for students.</p> <p><strong>Highlights:</strong></p> <ul> <li data-start="0" data-end="182"> <p data-start="3" data-end="182">Interactive & Digital Learning – Najwa Tsurayya E-Book enhances muhadatsah learning with digital content, including illustrations and barcodes for guides, audio, and videos.</p> </li> <li data-start="184" data-end="342"> <p data-start="187" data-end="342">Practical & Engaging – Designed as an innovative solution for madrasah tsanawiyah students, making muhadatsah learning more enjoyable and accessible.</p> </li> <li data-start="344" data-end="470" data-is-last-node=""> <p data-start="347" data-end="470" data-is-last-node="">Canva-Based Design – Developed using the Canva platform to create visually appealing and structured learning materials.</p> </li> </ul> <p><strong>Keywords : </strong>E-Book, Digital, Canva Platform, Muhadatsah Learning</p>2024-10-27T00:00:00+00:00Copyright (c) 2024 Viola Maharani Robbillah Al Quddus, Khizanatul Hikmahhttps://jicte.umsida.ac.id/index.php/jicte/article/view/1661Virtual Reality as an Interactive Learning Medium for Perspective Drawing2025-03-04T00:21:12+00:00Adisti Alqur’ani Anggorowatiadistialqurania@gmail.comRahmania Sri Untari rahmania.sriuntari@umsida.ac.id<p>The limitations of learning modules have become an urgency in the perspective drawing subject as a means of visualizing 3D objects. This study aims to measure the feasibility of expert validation and small-scale trials of VR-based learning media in effectively understanding perspective concepts. The method used in this research is Research and Development (R&D) with a 4D model approach consisting of define, design, development, and disseminate stages. The results of the interactive VR media development show a validity score of 97% from media experts and 96% from material experts, both categorized as "Highly Feasible." Meanwhile, the small-scale trial conducted to evaluate the media resulted in an average percentage of 82%, also classified as "Highly Feasible." Based on these results, the interactive VR-based learning media is deemed highly suitable for supporting perspective drawing instruction in vocational high schools.</p> <p><strong>Highlights:</strong></p> <ul> <li data-start="0" data-end="161"> <p data-start="3" data-end="161">High Feasibility – VR-based learning media received a validity score of 97% (media experts) and 96% (material experts), classified as "Highly Feasible."</p> </li> <li data-start="163" data-end="318"> <p data-start="166" data-end="318">Effective Learning Tool – Small-scale trials showed an 82% feasibility rating, confirming its effectiveness in understanding perspective concepts.</p> </li> <li data-start="320" data-end="467" data-is-last-node=""> <p data-start="323" data-end="467" data-is-last-node="">Support for Vocational Education – The VR media is highly suitable for enhancing perspective drawing instruction in vocational high schools.</p> </li> </ul> <p><strong>Keywords :</strong><strong> </strong>Vitual Reality (VR), Perspective Drawing, Interactive Media</p>2024-10-29T00:00:00+00:00Copyright (c) 2024 Adisti Alqur’ani Anggorowati, Rahmania Sri Untari